
Here is the first part of Shadows Of Evil the main spawn area: I have created a new look to the normal map layouts hoping they will be much easier to follow and use, as I am keeping a lot of the text and typing to the blog posts more and simply concentrating on getting the key points of interest inserted into the maps, rather than lots of screenshots all crammed into a tight space. There is no side strafe boost either which is a good thing as trying to kill someone in Advanced Warfare sometimes was like trying to swat a fly with a coat hanger it was so hard to hit someone sometimes. They are much more subdued and not as powerful these boosts compared to Advanced Warfare, they are much more subtle / softer in the way they perform them.

The boosters in this version are used for double jumping, sustained jumping with thrust, and thrusting slide. The Exo Suit is not in this version, instead it is a mix of technology and upgrades to existing weaponry in this edition rather than way in the future of soldiers being able to jump around and boost all around the place left right and centre like in Call Of Duty Advanced Warfare. The new engine looks beautiful at rendering the shadow and lighting effect in the levels and in the zombies game mode the map "Shadows of Evil" just looks stunning with all the lights of the hustle and bustle that a city should have.

The game play in single player campaign, along with multiplayer and zombies just feels so much more solid this time around. The long anticipated return of Treyarch to the Call Of Duty Black Ops 3 multiplayer and zombie scene has been a long time in the making and from what I can see so far after picking up my copy of Black Ops 3 s been worth it!
